
Throws opponent closer towards Wolf (Angle 60->75).Weak hitbox sends opponent slightly closer towards Wolf (Angle: 70 -> 73).Weak hitbox is now located on the body.Strong tip hitbox is now easier to land (hand and arm yield a strong hit, as opposed to only the hand previously).Strong tip hitbox is sends opponent slightly closer at higher percents (Knockback Growth: 80 -> 75).Wolf can be combo'd slightly easier / live slightly longer (Weight: 82 -> 83).Fixed bug where Side B effect would not disappear after hitting an opponent.Fixed crash after defeating Bowser in 1P modes.Fixed bug where grab became active on frame 5 instead of 6."Quake" outer hitboxes reach further horizontally (X Position: 3000 -> 4000).Second hit will knockback further (Knockback Growth: 100->110).Sweetspot hitbox size slightly increased and moved further away from Charizard, making it a slightly easier to land.Slightly increased sweetspot size, extending its reach.Adjust animation on wing to be centered with the Z axis.

Hits opponent further away (Angle: 90 -> 80).Hits opponent further away (Angle: 90 -> 78).Fixed bug where there was no controller rumble while dashing.Adjusted positions on the 1P Intro Screen.Fixed bug where Super Scope was not oriented correctly.Fixed bug where the jetpack would be invisible while metal box is active.Fixed banana bug where tripping would be still checked for if the item was frozen.

