

Megaforce Blue steps in to defeat them, and also saves two students. When Jake said he won't get used to the Snake Ax being lighter, Noah told him to believe in himself just like Jake told Noah. The next day, Noah fixed the Snake Ax, making it 40% lighter, and gave it back to Jake. As a result Noah gained the ability to summon the Sea Brothers Zord. When Virox enlarged, the other Rangers helped Noah and Jake defeat him. Remembering what Jake told him about believing himself, Noah lifted the Snake Ax and defeated Virox. After school, when Virox (a monster sent by Vrak and Admiral Malkor) attacked the city, Noah and Jake decided to deal with him personally while the other Rangers quarantine the humans who got infected by Virox.

Then Jake told him that "If you believe in yourself, you can do anything". One day in school when Jake asked Noah to fix his Snake Ax, Noah couldn't lift it, making him doubt his abilities. He first fought with his team against Scaraba, whom they eventually defeat. During his teenage years, Noah, along with four teenagers, were chosen by Gosei to protect the Earth from the Warstar Aliens.
#ROGUE FABLE III RANGER FREE#
I'm very interested in hearing your comments and suggestions, what do you want from Mysterious Castle? Feel free to reach me via or go ahead and comment here on IndieDB, I'm always dropping by."Are you some kind of superhero?" ―Unnamed womanīefore becoming a Ranger, Noah was a person interested in science. Where will the game be in a years time? Somewhere awesome. The bottom line remains, Mysterious Castle has so much room for growth, and it's exciting. Besides, I'd like to keep my best ideas secret *wink*. If I had to write out all my ideas, it'd end up being a novel. I'm going to approach this one cautiously, because I don't want to put too much emphasis on cash, but a good economic system is plain fun (for some folks). Why not have some temporary additions to your party? Perhaps a guide, a ranger, a wizard. When you help someone out, they tend to remember that kind of thing, and they try to help you out in turn.

I'd like to expand the realm of discovery by adding so much more to discover. More items, crafting, spells, everything. Why do Kobolds hang out in the forest? The motivation and relationships of forest denizens will be greatly expanded on. The RPG elements are sparse right now, but the possibilities are huge. There are going to be more landmarks, such as rivers, cliffs, islands, fields. Here is a tiny sampling of what to expect:Įach game generates a unique forest, with a unique topography. I'm overflowing with ideas, and not nearly enough time to implement them all. Now is the time to reflect and consider the future of this game, and it has a bright future. I'm very happy with what 1.9 offers, a fresh experience every time you play, a minimal and simple (albeit unconventional) interface, challenging tactical combat, hidden treasures, a really fun world to explore.

The game has come so far from it's humble roots, yet it still has so much room for growth. I'm going to be posting a few more videos in the near future, keep an eye on for those.
